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Seedance 2.5 Gothic Corridor Gunfight

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Cinematic anime clip, 15 seconds. Gothic underground stone corridor — a female vampire warrior in a black leather catsuit with dual pistols fighting through enemies, always moving, never stopping.

Prompt content

Prompt for character sheet:
"Create a premium cinematic character bible sheet for SELENE. Use uploaded character sheet as strict visual reference. Do not change her appearance.
LAYOUT: Single character solo format. Character centered, deep black and electric blue watercolor splash radiating behind her.
TOP LEFT: Large bold brushstroke text SELENE in electric blue. Below small text: DEATH DEALER / VAMPIRE CLAN.
CHARACTER: One massive dramatic cropped hero image of Selene from mid-thigh up — full black leather catsuit with corset style lacing detail, both pistols raised and aimed forward, pale skin, intense dark eyes, short dark brown bob hair slightly wet and dishevelled, cold dangerous expression.
LEFT SIDE small text block: BORN INTO DARKNESS. BUILT FOR WAR.
BOTTOM CENTER: Bold text UNDERWORLD in electric blue slightly worn. Tagline: SHE HUNTS IN THE DARK. NOTHING HUNTS HER.
COLOR PALETTE: Deep black, electric blue, white.
OVERALL: Clean white background, deep black and electric blue watercolor splash radiating behind her, bold flat color blocking, chunky simplified forms, hard edge shadows, thick black outlines, cinematic cel-shaded 3D anime, hand-painted textures, not cartoon not Disney not Pixar, print ready."

Seedance 2.5 prompt:
"Cinematic anime clip, 15 seconds. Gothic underground stone corridor — dark grey stone walls, dim blue grey lighting bright enough to see every detail, flickering torches, arched stone ceiling throughout.
SELENE: Lean athletic female, early thirties, short dark brown bob hair slightly wet, pale skin, intense dark eyes. Full black leather catsuit — corset style bodice with vertical lacing, skin tight and shiny. Dual pistols. Always moving — sprinting, flipping, never stopping.
LYCANS: Dark grey tactical gear, heavy boots. Always distinct from Selene's black leather. Drop visibly instantly when shot or hit.
0:00–0:02 — Already sprinting full speed from frame one, both pistols up. Two Lycans ahead raising weapons — crack crack — both dropping mid raise. She runs straight through them. Lycan bursting from a side archway grabbing her arm, yanking her into the stone wall.
0:02–0:04 — Foot planting against the wall instantly, pushing off hard, flipping backwards over his grip, landing behind him — crack — drops instantly. Three Lycans charging ahead simultaneously. Selene sliding on her knees under their burst of fire, rounds sparking off stone above.
0:04–0:06 — Coming up from the slide already firing upward — crack crack — two dropping mid charge. Third reaching her — elbow driving up into his jaw, sending him into the wall. Crack. Down. Already sprinting.
0:06–0:08 — Two Lycans closing from both sides too close for pistols. Selene dropping low, sweeping the first's legs, driving her heel into the second's chest simultaneously. Both hitting the floor. Crack crack — both down before they recover.
0:08–0:10 — Lycan dropping from the archway above onto her back, lifting her off the ground. Both elbows driving back hard into his ribs, breaking the grip, spinning, pistol up under his jaw — crack — drops straight down. Back into sprint instantly.
0:10–0:12 — Four Lycans ahead firing simultaneously. Selene diving sideways, running horizontally along the stone wall, rounds missing below her. Launching off the wall into the group, both pistols firing mid air — crack crack crack crack — all four dropping as she lands among them.
0:12–0:14 — Last Lycan charging full sprint from the far end. Selene standing her ground, both pistols raising. Crack crack — dropping mid sprint, sliding to a stop at her feet. She looks down. Expression unchanged.
0:14–0:15 — Wide slow push from the front. Selene alone in the corridor, bodies around her, blue grey torchlight catching her leather catsuit. Both pistols lowering slowly. Done.
Cel-shaded 3D anime, Unreal Engine quality, gothic stone corridor dim blue grey lighting bright enough to see every detail flickering torches throughout, bold flat color blocking, hard edge shadows, thick black outlines, film grain, heavy driving electronic dark score never dropping every gunshot cracking sharp every impact on stone floor hard and echoing, camera switching constantly — low angles, wide from above, side mediums, close ups on face and pistols, behind shots — Selene always black leather catsuit dual pistols always sprinting always moving never stopping, Lycans always dark grey tactical gear always distinct always dropping instantly when shot, relentless from frame one."

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