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Point-and-Click Cutscene: The Talking Cat

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[STYLE + CAMERA + ATMOSPHERE] Cinematic cutscene of a hand-painted 2D point-and-click adventure game from the nineties, remade today. Fluid

Prompt content

ORIGINAL / ENGLISH PROMPT:
[STYLE + CAMERA + ATMOSPHERE]

Cinematic cutscene of a hand-painted 2D point-and-click adventure game from the nineties, remade today. Fluid full-frame-rate cut-out animation of stick-figure characters over gouache painted backgrounds, flat side-on staging, locked game camera with a gentle parallax drift. Dry deadpan comedy with snappy timing. Seven shots joined by hard cuts.

[IMAGE REFERENCES]

Lewis [sheet_1], Mrs. Abernathy [sheet_2] and the fat orange tabby cat stay identical in every shot.

The stick figures have mouthless black faces: they talk with head nods, eye shapes and hand gestures. The cat talks with its mouth.

[AUDIO]

Language: American English.

Lewis: tired, dry, flat baritone.
Mrs. Abernathy: warm, sweet elderly voice.
Cat: very deep, gravelly bass.

Ambience of birds, light breeze and rustling leaves.
No background music.
No subtitles.

[TIMELINE]

0-4s: [Wide Shot] [scene_1]

Lewis taps his pencil on the notepad, lets out a sigh and says, flat:

{A cat got lost. A cat got found. Front page stuff.}

The huge cat sags heavier in her arms while she beams.

4-9s: [Close-Up] Hard cut to [scene_2]

She squeezes the cat, eyes glossy:

{He was gone for eleven whole minutes.}

The cat slowly turns its head to the viewer and says:

{Ask me about them, Lewis.}

9-13s: [Medium Shot] Hard cut to [scene_3]

Lewis stands frozen, eyes wide; the pencil hits the sidewalk <pencil clatter> and rolls.

He says:

{Ma'am... did your cat just talk?}

She answers with a calm little nod:

{He only talks to the press.}

13-18s: [Full Shot, low angle] Hard cut to [scene_4]

The cat rises, weightless, turning slowly, up past the maple crown into the lilac sky while leaves drift upward.

She waves it goodbye:

{He does that.}

Lewis watches it go, eyes half-lidded:

{I should've gone to law school.}

18-22s: [Wide Shot] Hard cut to [scene_5]

Purple clouds swirl, the colossal cat leans in over the rooftops, tiny Lewis's hair blows back.

Its mouth opens and the voice booms with a long echo:

{Wake up, Lewis.}

22-26s: [Medium Shot] Hard cut to [scene_6]

Sudden quiet, <alarm clock ticking>.

One still beat, then Lewis bolts upright in bed, eyes snapping wide open, the quilt sliding off his chest.

He stares ahead and mutters:

{...Eleven minutes.}

26-30s: [Wide Shot] Hard cut to [ingame_scene]

Lewis walks in from the left at an even pace and stops in front of the standing mirror, in profile facing right, his reflection appearing in the glass.

The red radio murmurs, tinny:

{...and in local news, a cat...}

He holds perfectly still for the final second.

[STYLE & QUALITY BOOSTERS]

Hand-painted gouache backgrounds with paper grain, clean ink outlines, smooth fluid 2D animation, stable characters and wardrobe in every shot, coherent motion, crisp hard cuts, the painted backgrounds stay fixed inside each shot.

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